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Where in the World is Carmen Sandiego's Luggage? was created for a Scandinavian Airways Systems customer service training program.
Mr. Prensky recounts how a game called Where in the World is Carmen Sandiego’s Luggage (based on a television game show and video-game software for children) was used as part of a classroom-based customer service training course at Scandinavian Airways Systems (SAS). The game was so effective that SAS commissioned a sequel, Will Jørge Jørgensen Ever See Sweden Again?, about a stranded traveler trying to journey around the world.
—Michael Schrage, Bye-Bye Blackboards[1]
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External links[]
- Bye-Bye Blackboards on strategy + business
- Excerpt from Chapter 8: Digital Game-Based Learning for Adults on twitchspeed
- The Real State of Learning Game Funding on gamesandlearning
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Carmen Sandiego games | ||
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Video Games | Broderbund | World (1985) • U.S.A (1986) • Europe (1988) • Prodigy (1988) • Time (1989) • North Dakota (1989) • Japan (1989) • America's Past (1991) • Space (1993) • Junior Detective (1995) • World (1996) • U.S.A. (1996) • Time (1997) • Word Detective (1997) • Math Detective (1998) • Amtrak (1998) |
The Learning Company | ThinkQuick Challenge (1999) • Treasures of Knowledge (2001) • The Secret of the Stolen Drums (2004) • Gameloft (2008) • Mystère au Bout du Monde (2009) • Adventures in Math (2011) • Luggage (Unknown) • Facebook (2011) • Returns (2015) | |
Houghton Mifflin Harcourt | Trivia • Google Earth • Handheld • To Steal or Not To Steal • Carmen Sandiego (2025 Video Game) | |
Board Games | Original Franchise | World (1992) • U.S.A. (1993) • Junior Detective (1994) • Space • (1995) Time (1996) • V.I.L.E. Files |
Reboot | World Card Game • ACME's Most Wanted • Capitals | |
Other | The ClueFinders: Mystery Mansion Arcade (cameo) • Music • Universe |