"The world’s greatest super thief has struck again. Can you track her around the globe to recover the stolen loot? You’ll need to talk to locals, gather clues, and learn about different cultures as you follow Carmen’s trail around the world."
The game is styled after classic Carmen Sandiego games, having to talk to witnesses and deduce the location of the title character.
Early concepts began when Google Brand Studio Experiments Group saw Google Earth's guided tours and geo-quizzes as a perfect fit for Carmen Sandiego.
In the summer of 2017, the group began work on a tech demo featuring Carmen Sandiego, using art assets from a Carmen Sandiego SNES game. The demo was short, providing the groundwork for a fuller project. Studio Experiments Group then presented the project to the Google Earth team, and the project was given high praise. It was then agreed that the project would continue.
In early 2018, the team set up a meeting with Houghton Mifflin Harcourt, presenting the aforementioned demo. The company saw it as a perfect fit for their (at the time) upcoming relaunch of the Carmen Sandiego brand. Houghton provided various materials and resources relating to the series' revival, and the project officially began. Jk Kafalas provided the UI design, and the team contacted Chromosphere, the production design team of the Netflix series, to design graphics for ~40 witness characters.
The game was originally going to have a pixelated Google Earth, but due to performance issues, the feature was removed. Sound effects were also included in early builds, but due to the fact Google Chrome has sound effects off by default, most players didn't hear them, and thus were removed.
|2020||Webby Awards People's Choice Award
Games - Family & Kids
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- The Making of “The Crown Jewels Caper” by Jk Kafalas - Medium